Original post address: http://ogldev.atspace.co.uk/www/tutorial05/tutorial05.html
In this tutorial, we will be exposed to a new shader variable uniform variables. The difference between this variable and the attribute variable is that when each
OpenGL es Shader language variables and data types (i) (Official document fourth)all variables and functions must be declared before they are used. Variables and function names are identifiers .Without a default type, all variables and function
SummaryThis article focuses on how to implement uniform circular motions with the unity physics engine.ObjectiveFirst, we can use unity Api,transform.rotatearound to implement uniform circular motions. But this implementation, I think not enjoyable,
1. Uniform variable
The uniform variable is the variable passed by the external application to the (vertex and fragment) shader. Therefore, it is assigned by the application through the gluniform ** () function. In the (vertex and fragment) shader
Be honest: http://blog.csdn.net/jackers679/article/details/6848085
1. Uniform variable
The uniform variable is the variable passed by the external application to the (vertex and fragment) shader. Therefore, it is assigned by the application
This is because the uniform is not used.
It is used not only to say that you have used it, but also to say that it has an effect on the output.
That is to say, only the shader function uses its value. The used state of the uniform is false.
The author introduces: Jiang Xiewei, IT company technology partner, it senior lecturer, CSDN Community expert, guest editor, best-selling author, national patent inventor; published books: Teach You architecture 3D game engine, electronic industry
A long time ago, when the wrath of the Lich King started animation, he was thinking about how the magic of the sword was done, and recently done a similar experiment to complete a simple property transfer model, which can be applied to heat transfer,
The buffer movement and the uniform motion are a bit different, see the picture can know that the buffer movement speed is getting slower.1 style>2 *{3 padding:0;4 margin:10px 0;5 }6 #div1{7 Height:100px;8 width:100px;9 background:Green;Ten
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